Magic sticks frisbee game




















Place 1 cup on top of each stick Each team will stand behind a set of sticks. Gameplay Overview Download Complete Rules here Teams determine who will shoot first by flipping a coin. Playing Offense: Players take turns throwing the disc in effort to: Put the disc through the opponents sticks cleanly without touching the sticks or cups OR Strike the stick in effort to dislodge the cup.

Playing Defense: The defense can 'steal' the point s for dislodged cups by catching the cup s before they hit the ground without trapping.

The batter is also out if their throw is caught on the full. Runners are out if the disc reaches the base they are running towards before they do. Only the fielders on a base the basemen may run with the disc; everyone else must throw it to a baseman. The batting team gets a run each time a runner reaches home base, when they get 3 outs the teams switch roles. For safety reasons, the fielders should be required to be at least 5m away from the batter.

Use cones or better natural obstacles such as trees to mark out a course. A park is the ideal setting. Use arrow signs to indicate which side of trees etc the course runs. Each player starts behind the start line with a disc.

The players must run around the course, making their disc follow the course exactly. The players can run anywhere they like. Each successive throw must be taken from behind where the disc last stopped. If a throw misses a turn, the player must go back around that turn.

The winner is the player whose disc first crosses the finish line. With older children, put the winners into a final. Make the course difficulty match the throwing ability of the players. This game can be used to increase eye-hand co-ordination. Two teams of three players stand facing each other about 2 metres apart.

One team "serves" a slow, wobbly throw to the other team which must try to catch it with one hand. The disc must pass between the head and the knees and must be soft or it is a no-throw and must be thrown again.

The disc may be bobbled and touched by any team member before it is caught, but no two hands or players may touch it at the same time. Also, "trapping" is not allowed, where the disc is trapped between the hand and another part of the body.

The disc may be kept alive by hitting it with any body part as long as it is not a trap, and the receiving team may move anywhere they like to make a play on the disc. After the disc hits the ground or is caught, the receiving team then serves the disc.

Score a point for a successful catch. The first team to 11 wins. This is really played similar to newcombe ball, with six players a side on either side of a tennis net.

There is a "dead zone" 2 metres either side of the net, which is out-of-bounds. The receiving team scores a point if the disc lands out-of-bounds.

Dropping the disc, or taking more than three passes to get it over the net, scores a point for the opposition. The game is to 15 points. Use a cone to mark where the server serves from, making this the back of the court for advanced throwers.

This game can be played without a tennis court or net by setting up your own playing area. Two groups of three are separated by a distance of about 20m. One group throws a high disc above the other group. If someone catches it, that person scores points. That group then throws another high, floaty throw back and they get a chance to score points. The winner is the first person to score points.

The game is non-contact; no pushing or holding is allowed. This game is very good for pracitising positioning, jumping and reading the flight of the disc. In frisbee soccer, you are not allowed to run with the disc, but the disc is allowed to touch the ground, or roll along the ground.

Once the disc is on the ground, either team may pick it up, but maintain the non-contact rules, so once a player has picked it up, their marker must retire 1m away. Frankly I'm shocked the ones I have still work as good as they do.

Wonderful blog and posts! I've learned a lot! Plays normal pin games. My question is. Thank you!!! I am not aware of an official Famicom Asia Version. I think I made a list of them elsewhere on the blog. Hi , i just ordered the fds stick and ram adapter , got the ram first but its showing error 02 will the stick solve that?

Hi fds stick works great on famicom but not on retron hd gives batery error probably because its 5volts instead of 9volts any solutions? It's a shame this does not use a micro SD slot. Flash does fail and eventually wear out so I'd rather be able to replace a cheap SD card than buy a whole new device.

It would also make the storage space issue moot. That means all memory pointers have to be fixed for any game you want to port. The Famicom Disk System just was not a very reliable piece of hardware. Between bit rot on the disks and drive belts that wear out quickly, today it is an error prone beast. Since , the only solution has been an FDSLoadr cable or find an incredibly rare copying device from back in the day. While it can read and write to disks or use the PC as the drive emulator, it is really speed sensitive and the cable is not easy to make because of the FDS connector.

He has called the product the FDSStick and has offered it for sale. First, you insert it into a spare USB port or hub which does not need to be powered. The FDSStick will load its drivers automatically. I did not need to be in Test Mode to load the driver, apparently loopy has Windows Driver Signing privileges. As downloaded, the file name of the program will include the date of release. RetroPlayers February 10, at AM. Great Hierophant February 10, at PM.



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