While invisible, you won't be targetted by the enemy. After some time, you reappear. You can only use it three times.
It is possible to charge your weapons while invisible. Land Mine Capture Use by setting on the ground. If a target walks over it, it will be restrained for up to ten seconds. You can use it 3 times. Back Up Bombardment the blue triangles Use this by setting it on the ground.
After being set, some time passes before commencing attack. You can only use it once per stage. Suit Enhancer the suit icon When attacked by the enemy while using this item, the damage is taken from your suit's power gauge instead of its endurance.
You won't be thrown back by the enemy if it hits you, but your power gauge goes down twice as fast. You can use it 3 times and each lasts about 30 seconds. Gantz Suit The Gantz Suit is standard for almost every character. During the Battle Stage, The yellow is your suit's endurance. The Green is the power gauge. Once your suit is broken, you can still run around and fight for some time without dying, but your strength is greatly decreased and you slow way down.
For some reason you can power up even if the suit's been broken so use that when you need to escape suddenly. Pressing the L1 button during the Battle Stage allows you to Power Up, increasing your attack power, mobility, and also allowing you to initiate Hero Actions and special evades. How often you can use this is determined by the green Power Gauge on your Suit Icon. At the end of every scenario, during the Scoring Stage, your points are totalled.
You get points through two different methods: a. Decisions made during Story Stages. By choosing to fight missions alone, attacking directly or impulsively, or basically by acting out, you gain Hero points. By waiting for your fellows, helping them escape dangerous situations, and being an over all nice guy you earn Leader Points. Actions during Battle Stages.
By using Hero Actions and destroying the most aliens, you earn Hero points. By helping your fellows, giving detailed orders, and allowing your partners to take points for kills, you gain Leader Points. It's important to keep a balanced team by gaining Hero and Leader points. You cannot lose points. Trust points Each character other than Kurono has a number of Trust points which represent their faith in Kurono as their leader.
By making decisions during Story Stages, or by selecting a character for a mission, their Trust will go up. You can also lose Trust points by upsetting your team members. A character's trust in Kurono will affect what Orders you're allowed to give them, what Gantz name they receive, and what ending you get.
E, leave Kishimoto alone in the shower, and her Trust will go up. Bust in on her, and it will go down. Gantz Points You earn Gantz points by killing aliens. You can get extra points by overkilling, or using the send gun, as well. Unlike the manga, most Aliens are usually only worth 1 point each. The number of points affects which Gantz name you get. By reaching points, you're able to choose between three options, each of which results in a game ending.
Each Scenario is more or less closely related to each mission in the manga. Story Stage Story Stages are acted out through conversations between characters. During these stages is when Kurono vies for Trust points with his partners, as well as earns Hero and Leader points that will give you bonuses during the Battle Stages. Choices during the Story Stages greatly influence your game ending. Battle Stage Put plainly, the parts where you kill aliens. You can use these stages to earn more Hero and Leader points, as well as hunt for magazine pin-ups.
Sometimes even letting one of your partners die determines your ending. The Green suit icon shows how much health they have left, their name, and whatever current orders they're following. That means the damage you've already inflicted will kill it, as soon as the time lag has passed, so you don't have to keep shooting it. You do, however, get points for overkills, so fire away! Colored arrows along the sides of the screens show you where other partners and enemies are: Blue: Your partners Yellow: Enemies Red: An enmey that is currently targeting you The bottom left icon displays your current weapon and weapon power.
Once you're out of weapon power your attacks become far less powerful. Let it recharge between attacks. By using the left directional pad, you can choose between weapons and items.
Bottom right suit icon: The yellow is your suit's endurance. The bottom right shows your radar, and how much time is left in the mission. Hero Actions There are three different types of Hero Actions: a.
Against Enemies: If you have enough energy, you can face a locked on enemy and press the triangle button to perform an action such as a special evasion b. Movement points: During a stage, sometimes to progress you have to power up and use the triangle shaped Hero Mark aka jumping down stairs in mission 1.
Just move to the marker and press L1. Hero Action Markers: Somestimes in a stage itself you find Hero action markers that you can use by pressing L1. Such as throwing cars. Action Markers appear on your Radar as a yellow point. Partners During each mission you usually have two partners that fight alongside you. Each Character has a single default weapon that you can't change, as well as a variety of commands. Each character also has a specific special move and health and strength parameters.
If you go too long without giving your patner an order, they'll start to complain. In order to maximize your Leader Points, make sure you always have them doing something, even if it's standing back to let you take all the points. Tapping R2 or L2 will make Kurono call a warning to his partners.
If it looks like they're about to get clobbored, try to warn them! Status Report The status screen shows up between Battle Stages, to let you know how you did, how many points you received, etc. Gantz Score Your Gantz score is earned by how many aliens you kill. Your Gantz Name is earned by points, actions, and choices. E, if you've raised a certain character's Trust pretty high, they might receive the name "Kurono's 1 Fan.
I'm not sure how many of those there are, though I've gotten, "too much standing around," "too much showing off," "too much relying on Nishi," etc. Characters You gain playable characters as the game progresses through Scenarios.
Each has a different amount of health, strength, and their own special attack. Once a character dies during a mission, they're gone for good, so be careful picking. The easiest way to gain Trust with any character is to bring them on a lot of missions. Sometimes it's very obvious how to earn them points, sometimes not, so a lot of experimentation is necessary.
Not effective on larger enemies. The smaller aliens like Chibis can be killed by this. How to gain Trust: Act like a leader. If you're gaining Leader Points, chances are you're making Katou happy. Very strong but not always accurate. Best on groups. How to gain Trust: Don't pop in during her embarassing situations. Basically, be a gentleman. How to gain Trust: Bring to missions. Act cool by fighting aliens alone. How to gain Trust: Attack things head on. Don't act like a leader. DON'T believe his stories.
How to gain Trust: Be direct, but not reckless. Show off in the Suzuki and Buddha missions. Deny liking Kishimoto. Pretty simple, really. Togo Name: Togo Occupation:?? How to gain Trust: Be direct and aggressive. Don't wander around or be a leader. Enemies Each of the aliens is taken directly from a Stage of the manga. There are also special Hero Actions that apply to each in any given stage, so keep an eye out. They're not very strong, and can usually be taken out with a few shots from the X Gun, or even bare fists.
They attack by swinging their onions or spitting acid. Be careful not to step in the acid, you will take damage. Onion Alien Dad The Onion Alien Dad attacks mostly by slashing, though sometimes he'll pick up you or your partner and fling them around.
He'll also uproot trees to swing at you. Be careful when he jumps to the upper level, as he'll start throwing cars down at you. They're not that hard to dodge by rolling, but make sure you call a warning to your partners as well, or they'll usually get nailed. HA: Throw cars at him. Suzuki Aliens When out in the open, the Suzuki Aliens like to fly around a lot, so lock on and use the X Gun when they pause.
They're not affected by changing frequencies. If you damage one enough with hand to hand, a gross looking bird thingie pops out of the suit. Like in the manga you can use Katou's grab special to force the birds out, making them easier to kill. They attack mostly with their Sonic Blast, which you can usually avoid pretty easily by running, jumping, or rolling. HA: When one dives into the river, punch into the water to drive it out. When in the apartment building, punch the four pillars in for a special sequence.
There are two on the first floor and two on the second. Suzuki Alien Boss If you failed to kill all the regular Suzuki aliens in the building, the remainder appear outside while you fight the Boss.
It flies around mostly, so shoot from a distance. Its arial attack includes dropping down on you really fast, so when it starts to glow red back off some and warn your partners. One on the ground, the boss attacks with sonic blasts and swipes from its wings. Sometimes the boss will swoop down and grab you or your partners. Shoot at the boss's feet with the rifle to get them down. Cranky and Grouchy Aliens These two Buddhas are pretty sluggish, but they do pack a heavy punch if you get hit, so stay out of range and attack the feet.
Once they've fallen, attack the head for the kill. They'll continue to crawl after you, though, so stay away from their swinging hands. When one dies the second will power up, and regrow its legs if they've already been blown off. HA: Throw cars at them. Big Buddha The Big Buddha attacks mostly by stomping and slapping. Shoot the feet to get it to kneel, then attack the head. The X Rifle works pretty well. If it catches you it'll try to eat you, so mash buttons to get away.
HA: Press L1 just before it hits you with its fist to defend. In the far corners of the area are two hero markers that allow you to perform a jumping attack.
Buddha Statues The smaller Buddhas are a pain. There are different kinds, and they attack with strong kicks and sometimes magic.
Sakuraoka's martial arts combo works pretty well on them. HA: The two huge pillars in the temple can be knocked over. Try to time it so that they fall on as many statues as possible. Stay at a distance and shoot with the guns. The path of the lazer is marked with a beam of light before it fires, so it's not that hard to avoid. Just make sure you remind your partners to dodge as well. Be careful of the acid as well, as it'll immobilize you for a short time.
HA: If you didn't knock the pillars down for the smaller statues, you can use them on Kanon. Chibi Aliens The Chibi Aliens attack en masse, and can get annoying really fast with their flying kicks. You can shoot at them with the X Rifle while they wait on the rooftops, but once you see a red arrow on the side of your screen be sure to roll out of the way, 'cause they come down on you pretty fast.
Once they're on the ground alternate between shots with the X Gun and a powered up hand to hand combo. The Gantz Sword also works pretty well. HA: In the second half of the roof fight, a Hero Marker will sometimes appear at the center of the roof.
Use it to counter their combos. It's faster and stronger than the other Chibis so be careful not to get caught in its close quarter's combo. Keep away from it, shooting with the X Gun to lower the shield, then power up your suit and beat the crap out of it.
Chibi Alien You fight the Chibi alien in this mission pretty much the same way you did in the last, except this time save your suit energy. When it starts to use its telekenesis, move to the center of the room and activate the Hero Marker. It'll allow you to block everything the chibi can throw at you. HA: Counter telekenesis. The second fight is on the roof. Use the same strategies. You can throw the ventilation equipment around, but it's not usually very helpful. You fight the Chibi Alien again outside the school, but he's half dead by then.
Just blast away. Vampires The Vampires show up pretty much out of nowhere, and attack you two at a time. They use their specials often, which is a pain, but if you're powered up you can sometimes perform a special evade by pressing the Triangle button as they attack. Swords the shaved head one Swords takes off more damage than his partner, so take him out first.
Sometimes he defends with his swords so alternate your attacks between fists and guns. His special move involves him running up the wall and plunging down at you, but it's easy to roll out of the way of. HA: If you're powered up when he comes at you with the swords, you'll evade automatically. Knife looks like Vincent from the Cowboy Bebop movie :P The knife wielding vampire isn't as nasty as his partner, but he dodges a lot.
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